If we envision a future akin to the films of the 1950s, it would be populated with flying cars, silver-colored objects, and robots cleaning up after humanity. In contrast, if we take inspiration from movies of the 2010s, we might see superheroes engaging in epic battles at abandoned airports.
However, if we imagine a world as depicted by Lunis—a renowned artist in Minecraft PE, also known as Wonder—we find ourselves in a stunning realm illuminated by neon lights. And let’s not forget about those flying vehicles!
The map Providence offers a unique perspective on the future through the eyes of Wonder. Unlike the dystopian vision presented in “Ready Player One,” this world lacks towering slums and dark skyscrapers filled with despair. Instead, it brims with hope and, of course, impressive spaceships. It’s a place where you might struggle to discern whether you’re looking at buildings or a giant squid! Here, you can enjoy a meal in a beautiful restaurant perched 50 meters above ground on a stool. An unreal world that could exist if we always ate our vegetables or completed all our homework.
“I drew most of my inspiration from the film ‘Blade Runner 2049,’ which served as my starting point. It’s quite different from the typical cyberpunk aesthetic seen in other films,” Lunis shares with us.
You may be surprised to learn that this is Lunis’s first project in the science fiction genre. Previously, he showcased a project called To Valhalla, featuring a temple-like structure with an enormous, fantastical portal. This project captivates with its mystery and mystique. Even more astonishing is that the artist created nearly the entire Providence project without any software, occasionally using Worldedit. Impressive, isn’t it?
“My approach involves no planning; I just create and then refine. It yields results but stems from my inability to plan,” the creator explains.
Don’t be misled into thinking that such a creative process is overly complicated. That’s not the hardest part. “The development began with minimal planning and color selection. Many elements changed completely, and the color palette underwent numerous revisions until it felt perfect,” the developer recounts.
“While the coloring seemed ideal, further enhancements to structures required additional changes and refinements.”
The rendering of the map remains somewhat ambiguous. Is it centered around a circular green building or a structure resembling a blooming flower? Regardless, each element is incredibly detailed and worth millions in rental value.
Given how long Lunis struggled with the color scheme, it’s clear that the primary goal of the project was to hone his skills in coloring.
This creation in Minecraft PE has taught him much—not only about lighting, depth, and contrast but also about critical thinking. Artists often step out of their comfort zones to acquire new skills, while others focus on refining one particular talent.
Whether it turns out beautifully or not, you can always reflect your vision of the future in Minecraft Pocket Edition. A city that will someday be built, perhaps in 50 years.
And always remember Wonder’s words: “Consider the context of what you are building. Study how your objects will interact, as this adds unity to the project. Think beyond apartments and offices; make sure to include transportation, plants, and the smallest details that bring life to the build. Make your world realistic, as it’s entirely possible that it could happen!”