Consider the ambitious endeavors in Minecraft Pocket Edition, and the first images that likely come to mind are grand castles or intricate machines. It’s a safe assumption that many newcomers to MCPE dream of sitting atop some impressive architectural fortress, gazing down at the tamed landscape below—little rulers with delusions of grandeur that we all are (yes, admit it).
However, the first thing you encounter when starting a new game in Minecraft PE is vast expanses of terrain that can be incredibly overwhelming to process. Therefore, it’s perhaps not surprising that some enterprising creators have taken on the challenge of crafting landscapes from scratch rather than separating them.
The journey of Killerack as an architect was relatively brief: “Initially, I tried building a few cobblestone houses but couldn’t get any right, so I gave up,” he tells me. “A few days later, I had the idea to create my own cave home. I used a lot of TNT and a diamond pickaxe to carve out a nice spot for chests, farms, and furnaces.” This modest cave held the seeds of his future projects: “It was my first terraforming project.”
Shortly after discovering Minecraft PE in early 2015, Killerack began engaging in more ambitious terraforming using VoxelSniper and WorldPainter (plugins that allow for easier editing of large quantities of blocks) and eventually moving on to World Machine (a more complex program for creating landscapes). “I spent years trying to build structures on my terrain, but I’m terrible at it,” admits Killerack. “I lack imagination.”
But he certainly possesses creativity when it comes to terraforming, which truly inspires his projects: “Many ask me what screenshots, paintings, or photos I use, but all I really rely on is my mind. It’s almost instinctual; I can’t explain it.”
“The most important part of the work is to love what you do.” Choosing a theme like “winter” or “desert” in World Machine marks the beginning of real work. Depending on the map size, number, and complexity of biomes, the effort required varies significantly. “A basic biome on a 1000×1000 plot takes me less than half an hour, while a 4000×4000 area with five biomes might take an entire day. The main goal is to create higher quality maps.”
Why invest so much time into creating virtual landscapes? “For me, the most crucial aspect is the desire to improve what I do every day, to create the most beautiful environments for Minecraft PE.”
When asked about his thoughts on real landscapes, Killerack states: “I live in Lyon, France, so when I look out my window, I see Mont Blanc. I don’t have a special connection to the landscape, but it’s pleasant to look at.”
Recently, he has begun to effectively utilize his terraforming skills to highlight the detrimental impacts humans have on climate and landscapes.
“My latest project using Terragen is very important to me; it addresses global warming. The message is this: ‘It’s easy to change the environment on a computer, but what about reality?’ This planet could be more beautiful without people on it, but we cannot change the fact that we are here, so we need to try to make the planet as beautiful as possible.”
Killerack also offers several tips for aspiring terraformers in Minecraft Pocket Edition: “You need to work hard every day if possible. Try to focus on one theme and work on it for a week to achieve the best results before switching to another topic. During breaks, I complete two to five World Machine projects daily, and during school days, I manage one to three.”
“Don’t start directly with World Machine. First, try Voxel, then familiarize yourself with WorldPainter. But the most vital part is to love what you do. Embrace terraforming, and it will come easily to you.”