Shader “Fog Remover (Fog Elimination)” removes fog during rendering in Minecraft Pocket Edition. Fog serves as a method to blend graphics over long distances, causing the farthest rendered areas to appear more blurred. However, with this shader, all segments will maintain a consistent graphical appearance, regardless of distance.
This is how the world of Minecraft PE looks with an extended render distance when using this shader pack.
The absence of fog becomes much more noticeable when reducing the render distance.
Changes
The mod now contains fewer files, and the folder name has been changed from dx11 to hlsl. The same method is utilized in this version.
Key line:
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 0.0);
Before:
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 1.0);
Installing Fog Remover (.mcpack)
- Download the shaders marked with “.mcpack” below.
- Run the downloaded file to import the shaders into Minecraft.
- Open Minecraft Pocket Edition and navigate to world settings.
- Set the imported for the world:
— Resource Packs. - Select the imported shaders in each section.
- It is recommended to restart the game client Minecraft PE afterward.
- Launch Minecraft Pocket Edition, enter the previously configured world Minecraft, and enjoy the shaders!
Installing Fog Remover (.zip):
- Download the shaders.
- Create a folder named resource_packs in the directory “games/com.mojang/“.
- Next, extract the shaders from the archive and move only the folder from that archive into the resource_packs folder.
- Go to the settings of Minecraft Bedrock, then manage textures.
- Select your shaders.
- Have fun playing!