Bees! These are the very insects that climb walls using their honey-coated knees.
Ahem, pardon me, just thinking out loud. I was recently checking out a new Minecraft build called Myrthar – Bee World, and it looks absolutely stunning, albeit a bit intimidating. Inside the hive, as expected, there are numerous cells, and if you get closer to the bees and listen carefully, you can hear their buzzing—these busy little creatures are making honey. It’s so captivating that it’s hard to pull away. No, I’m serious; it’s so sticky in there that if you get stuck, your chances of escape become quite slim.
In just a few months, they managed to grow their team and gather an impressive collection of stunning Minecraft Bedrock builds.
I could come up with a funny joke about bees, but given my current situation surrounded by nothing but bees, cracking such jokes might not be the wisest choice. Besides, who can say for sure that these insects have a good sense of humor? Let’s simply take a look at the build:
This collection Quantics Build was inspired by the hexagonal patterns that bees utilize to shape their hives. According to the team, their construction style was “motivated by the physics and architecture surrounding us in real life.”
You may encounter some of these concepts in the very first project within Minecraft, known as PetroCity. It presents an excessively industrialized human dystopia. Smoke billows from factory chimneys in this claustrophobic cluster of buildings, and you can almost taste the eerie flavor of pollution.
At the base of the structures lie railroads, government buildings, and dams that are tightly packed together, intertwining with one another to form a continuous blot. Can you spot a trading ship docking and a truck waiting to enter the warehouse? I think the answer is clear.
Quantics Build highlights that the rapid industrialization in PetroCity has shattered the community of the city. Wealthy individuals have relocated to skyscrapers, where they engage in their illicit activities, increasingly polluting both the environment and the city’s atmosphere. Meanwhile, the less fortunate are forced to crowd at the base of these very buildings, inhaling contaminated air and living near polluted, tainted water. According to the team, while this may not be a large-scale project, it is remarkably dense.
Agraïc believes that this project best encapsulates the ideas of the Quantics Build team, as they have successfully blended multiple styles. How do they determine which project to prioritize? “In most cases, decisions are made democratically because we want all our members to voice their opinions,” explains Agraïc. Once a project is selected, they split into smaller groups, each focusing on its specific segment.
This approach led to the creation of “Titus – The Return of the Undead.” They recreated the legendary warrior Titus emerging from his grim grave, ready to face challenges once more. However, he cannot fulfill this ambition, as his flesh has long since decayed, leaving only a skeleton that can do nothing. Have you ever heard tales of a skeleton attacking players in Minecraft? Oh, wait… Well, it’s not too concerning; deep down, or rather within our very bodies, we’re all skeletons, right?
The leader of this project was WazerFighter, who joined the team a bit later on. He primarily focuses on creating organic structures in Minecraft Bedrock, including creatures, insects, and humans. “For crafting organic models, I mainly utilize tools like ‘Fast Async WorldEdit’ and ‘VoxelSniper’, which are incredibly helpful for building the foundation,” WazerFighter explains to me. “Next comes the detailing phase—defining features and clothing; at this stage, I use ‘Arceon’, although some parts have to be crafted manually.”