This mod introduces a variety of strange entities and realms crafted from vanilla materials.
This mod requires Geckolib
The Unkept is a compact horror-themed mod that adds several peculiar entities and dimensions constructed from standard Minecraft materials. Currently, there are 15 distinct entities and 2 unique dimensions available for exploration.
While some of these entities may make appearances in the overworld, a significant portion of the mod’s features can be found within its designated dimensions. To access the first dimension, you’ll need to create a nether portal using oak planks instead of obsidian. Please note that this method can occasionally be unreliable; if the portal does not activate, try quitting and re-entering your world. The second dimension is located deep beneath the first.
This mod is outside the main narrative of the imagons story (wonderland.jar lore) and was developed as a fun side project. Do not expect an extravagant experience; although I am not entirely satisfied with the outcome, I chose to share it regardless. Furthermore, there are much larger updates in the works, including significant advancements for wonderland.jar.
The shaders featured in the screenshots include MC VHS and Somber.
Common Questions:
Contains spoilers!
Spoiler
Q: Is it possible to create a resource pack for this mod that modifies some of its elements?
A: Absolutely, you can create a resource pack.
Q: Can this mod be used in multiplayer?
A: Yes, it is multiplayer compatible, but some bugs may arise.
Q: How can I modify the settings for the mod?
A: You can open “The Unkept Configuration.toml” found in your game’s configuration folder, use the command /config showfile the_unkept COMMON, or utilize the Configured mod: Configured.
Q: How do I prevent this mod from overruling textures?
A: Adjust your resource pack settings by placing “Mod Resources” below “Default”.
Q: Is this mod compatible with other ARG mods?
A: It should work with other ARG mods, but compatibility is not guaranteed.
Q: What can I do if entities from the overworld aren’t spawning, or are too rare?
A: The spawning mechanism follows a “1 in X” chance; you can increase their spawn rates by lowering the configuration values.
Q: What if overworld entities are appearing too frequently?
A: You can adjust their spawn rates in the configuration settings. Raising the values will result in less frequent appearances, as it uses a “1 in X” chance system.
Q: Is it permissible to create video content about the mod?
A: Yes! Content creators are encouraged to showcase the mod.
If you happen to encounter any bugs, please report them. Additionally, feel free to join the wonderland.hub Discord server to engage with the community and other mod makers, and receive exclusive insights and updates about the mod.
Acknowledgments
Studio Allka
The primary inspiration behind this mod; without their influence, the project wouldn’t exist.
FIN Daries
Inspired the “flowerman” and “siny” entities.
JDG
Developed most of the original texture resource pack.
The Original Work Resource Pack
Malidactae
Contributed to the Stonecrawler and Cobbled Warrior entities.
Stick Gal
Creator of the Stone Stalker entity.
Xaeltus
Provided the chase sound for the Stone Stalker.
Upsidedowntree
Worked on the Woodweaver animations.
Remote Axis
Provided the Woodplayer sounds.
Brguii
Assisted with balancing, bug fixes, and various contributions.
Rain
Created the death sound for Flowerman.
Stereotypical
Contributed ambient audio for one of the dimensions.
Chto Sluchilos
Designed the mod’s logo.
Crackers0106
Created several textures.
