Skills Mod — this modification introduces a new experience system called skills to the world of Minecraft Pocket Edition! You can earn skills, or experience, by defeating monsters.
Once you have accumulated enough skills (experience), you can enhance your abilities (skills). Your skills will primarily relate to combat proficiency and potion effects.
For instance, the first skill level is Rage: it grants a 10% chance to enter a state of rage (Haste, Strength II) for a few seconds when attacking monsters.
How does it work?
After entering the Minecraft Pocket Edition world, you will notice some changes in your graphical user interface. On the right side of the game screen, a new GUI (graphical user interface) will display a small player statistics panel: level and experience, along with a button to manage your skills.
In the bottom right corner of the screen, there is a button that can be used to toggle this graphical interface on and off.
To gain skills (experience), defeat monsters. Once you have enough experience, you can convert it into various skills. For example, if you reach level 2, you will have one skill point to spend on acquiring one of the abilities:
- Battle Healing: regenerates health every x seconds.
Rage: provides a x% chance to enter rage mode.
Heal: regenerates x health when the skill button is pressed. Cooldown: x seconds.
Bash: inflicts x hearts of damage to the target (mob) when the skill button is pressed. Cooldown: x seconds.
Each skill can be upgraded multiple times. This is why we used “x” as an undefined variable: duration, damage, healing. All these values change based on your current skill level.
By clicking “ADD SKILL POINT” on the desired skill (if you have 1 or more points), you will add a new skill.
For example, if we decide to upgrade Rage to level 1, every time I attack monsters, I will have a 10% chance to enter a state of rage. Initially, the chance to enter rage mode will be 10%, then it will increase to 20%, and so on.