Unlock the “Return By Death” Feature from Re:Zero!
“Picture exploring the depths in Hardcore Mode… you hear the telltale sound of an arrow being drawn, and before you know it… you’ve been hit. ‘Hah! Ueuh~’ Suddenly, you find yourself awakened in a moment from the past, as if the universe itself has rewound time!” – NoiiCheck Out This Video Showcase of the Mod!
New Features
This mod introduces the “Return by Death” capability, inspired by Natsuki Subaru’s ability from Re:Zero. Once you begin your journey, this power becomes accessible to all players and will sporadically create “Checkpoints” throughout your gaming experience. If you meet your demise at any point, the entire game world resets to the state it was in at the Checkpoint. Upon death, your health, hunger levels, and inventory are completely restored. The positioning of any mobs also resets, along with the lives of any mobs that were eliminated. Furthermore, the world undergoes a complete reset, encompassing both time and any blocks that were either placed or destroyed. By default, Checkpoints are established every 30 seconds, or whenever a player sleeps or achieves a milestone.
Game Rules and Commands
This mod features a variety of customizable game rules and several commands!
/rezero checkpoint – Manually set a checkpoint when executed /rezero returnbydeath (player) (true/false) – Designates specific players to activate Return by Death (when allReturnByDeath gamerule is set to false) /rezero revive (player) – Revives a player manually in Hardcore Mode. /halfheart – Reduces your health to half a heart for effortless instant death setup
/gamerule randomCheckpoints – Toggles the timer checkpoints on or off /gamerule achievementCheckpoints – Toggles the achievement-triggered checkpoints on or off /gamerule sleepCheckpoints – Toggles the sleeping checkpoints on or off /gamerule notifyCheckpoints – Sends a notification message when a checkpoint is established /gamerule checkpointTime – Modifies the time interval between timer checkpoints /gamerule allReturnByDeath – Enables/disables whether all players trigger Return by Death /gamerule checkpointRandomness – Introduces variability to the timing of checkpoints (+/-) /gamerule checkpointChance – Adjusts the probability of a checkpoint being set (1-100)
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