Introducing the Durability Reduction Limit, a practical server-side NeoForge 1.21.1 mod that effectively manages the durability loss for items during damage cycles in Minecraft. This mod ensures that tools, armor, and weapons will lose no more than 1 durability point in a single instance of damage, regardless of how much damage they actually sustain.
Key Features
- Limits the durability loss incurred from each damage cycle.
- By default, the cap is set to 1 durability point.
- Applicable to all items such as tools, weapons, armor, and any other objects that follow Minecraft’s standard durability system.
- Completely configurable via the NeoForge common configuration settings.
- Can be deactivated at any time without needing to uninstall the mod.
- Designed for server-side use, yet compatible with SinglePlayer mode.
- Does not introduce new items, blocks, commands, or client-side interfaces.
Configuration Options
The mod generates a common configuration file that includes:
enabled– toggles the durability cap feature on or off.maxDurabilityReduction– defines the upper limit of durability points that can be lost from one instance of damage.
Default Settings
enabled = truemaxDurabilityReduction = 1
Functionality Overview
This mod alters the way Minecraft calculates durability loss for items by capping the amount of durability reduction before it takes effect. Thus, significant damage events won’t result in multiple durability points being lost at once, preserving the expected behavior of item wear and tear while granting users greater control over durability management.
