Client-side translation add-ons enhance user experience in Minecraft. Drawing from previous experiences with BTA, I aimed to create a similar mod for ReIndev.
Overview
This mod features a Yinglet language add-on specifically designed for the ReIndev alternate timeline mod (developed by SilverOS) operating on version b1.7.3
. The primary function of this language pack is to replace any occurrence of "th" with "zh." That’s the primary transformation it achieves.
Currently, Modrinth lacks a distinct category for language packs, making it impossible to upload this add-on under resource packs or any other category except for Quilt. Please note, this is NOT intended for Quilt.
How to Install
If you already have Minecraft installed, navigate to the languages button from the main menu and simply drag and drop the four files directly into that folder. No need for zipping; you can add them as they are. After that, refresh your menu, and you should see the option labeled "Yinglish [Val Salvia]"—just select it to start using it!
The four files contained within a
.zip
must be unzipped prior to placing them in the/languagepacks
folder. The files included are:
credits.txt
en_Yinglet.lang
splashes.txt
tips.txt
Additional Information
As of this writing, acquiring the ReIndev mod is not straightforward. Users must seek out various copies shared by others on platforms like Dropbox or Google Drive. However, this approach is ill-advised for several reasons, the most significant being the prevalence of outdated versions. The best route to obtain the correct copy is through SilverOS’s official Discord server.
I highly recommend downloading Foxloader created by Fox2Code. This tool serves as an excellent mod loader, facilitating access to the most recent version of ReIndev, and is available on Github.
Acknowledgments
All previous credits are preserved within the original
credits.txt
file.Closing Thoughts
You might wonder why someone would invest time creating this whimsical add-on for an older iteration of Minecraft. My response is simply, “why not?” I find it intriguing how various Minecraft versions and mods (whether alternate timelines or not) approach language differently. Regular Minecraft features Pirate Speak and other entertaining languages; why should Golden Age Minecraft be any different?