A demonstration highlighting a server-side issue that disrupts the functionality of beacons in particular circumstances.
Wacko Beacons
Overview
This project serves as a demonstration of a flaw within Minecraft, enabling players to achieve beacon power level 2 and above effects using a level 1 beacon, along with Regeneration II entirely on the client side.
Motivation Behind the Creation
Why not explore the boundaries of the game?
Understanding the Mechanics
Section 1 – Regeneration II Effect
The mechanics of Minecraft beacons are quite unconventional: they encompass two distinct effects—primary and secondary. The secondary effect may mirror the primary one and is not verified on the server side for its validity; it merely checks if the effect itself is a permissible beacon effect. When the secondary effect matches the primary, players receive a level II effect. Nevertheless, Mojang ensures that there are four layers on the server side. Consequently, this section is primarily beneficial for achieving Regeneration II through a beacon. I simply included regeneration in the client’s primary spell list, and it functioned flawlessly!
Section 2: The Diamond Saver – Electric Boogaloo
Interestingly, even though the game verifies the validity of the effects, it doesn’t confirm if the effect can be achieved based on the beacon’s power level. Hence, you can access Strength I with only 9 diamond blocks rather than the standard 50, resulting in significant resource conservation. I accomplished this by activating all buttons on the client, regardless of the appropriate power level—quite an easy task!