Tremorzilla Enhanced: Experience the Power
This mod elevates the Tremorzilla experience with a series of exciting upgrades:
- Gains 15 AbsorptionAmount every tick for improved damage resistance.
- Features a reduced laser charge and cooldown period. While laser beams are active, applies health reductions on targeted foes:
- 10 damage plus 4% of the target’s maximum health
- (This applies only to non-player entities)
- When inactive, inflicts 30 generic kill damage every half-second on locked targets:
- (Again, only non-player entities)
- Entities that attack or are aimed at receive a unique tag. When these tagged entities are harmed, Tremorzilla counterattacks with:
- 30 generic kill damage plus set health of 15 plus 8.3% of the target’s maximum health
- (Players cannot be tagged)
- HP regeneration: Restores 2% of its maximum health for every entity that incurs damage from Tremorzilla.
- Utilizes a scoreboard system:
- Resets HP to the value from the previous tick if attacked within a 1.5-second window.
- Attacks refresh this timer by 1.5 seconds.
- Excessive damage reduction:
- Sets HP to (previous tick’s HP minus 4% of maximum HP).
- Damage-triggered regeneration:
- Recovers 2% of maximum HP when damage occurs.
- This effect is disabled simultaneously with the previous item.
- Compatible with the effect stated in the prior point.
- Periodically eliminates nearby non-living entities (such as arrows, tridents, etc.).
- Consistently negates all active potion effects.
- Inflicts a 1-minute Irradiated status effect to:
- Entities damaged by Tremorzilla.
- Entities that inflict damage on Tremorzilla.