Discover the limitless evolution of the Machine Lifeform mod for Minecraft Pocket Edition (MCPE). This mod introduces players to a unique and thrilling gameplay experience, aptly named “Machine Lifeform.” However, it’s essential to note the following:
Warning: This is an unbalanced mod!
Note: Conflicts may arise if you install the following mods simultaneously:
Entity Model Features and Entity Texture Features.
Configuration Options
Here are the configurable options:
- Machine Lifeform Iron Drop:
- Machine Lifeform Assimilation:
- Machine Lifeform Assimilation Probability:
Introduction to Mod Items
Understanding the items in this mod:
The Machine Lifeform does not spawn naturally; players must create it. To achieve this, players need a Living Cell and must right-click an Iron Golem. Once infected with the mechanical virus, the Iron Golem will transform upon its demise, giving birth to a Machine Lifeform.
Machine Lifeforms are aggressive and will attack most entities, including players. To ensure neutrality, players can create a Player Neutrality Cell and right-click on the Machine Lifeform.
Machine Lifeform Levels Explained
Understanding the abilities at each Machine Lifeform level:
Level 1
- Health: 100
- Attack: 15
- Armor: 20
- Knockback Resistance: 1000
- Immunities: Fire, Drowning, Explosion, Wither, Lightning, Falling Damage, and most negative potion effects.
On suffering damage, it regenerates 1 health every 5 seconds.
When it kills another mob, it gains:
- Health +1
- Max Health +1
- Armor +1
- Armor Toughness +1
- Attack Damage +1
- Attack Speed +1
Level 2
- Max Health Range: 201 to 400
- 10% chance to become immune from damage on hit.
When hurt, it regenerates 2 health every 5 seconds.
Killing other mobs yields:
- Health +2
- Max Health +2
- Armor +2
- Armor Toughness +2
- Attack Damage +2
- Attack Speed +2
Level 3
- Max Health Range: 401 to 800
- 20% chance to become immune from damage.
- Attacks will remove potion effects from enemies and deal an additional 10% damage based on current health.
Killing mobs provides health boosts of:
- Health +4
- Max Health +4
- Armor +4
- Armor Toughness +4
- Attack Damage +4
- Attack Speed +4
Level 4
- Max Health Range: 801 to 1000
- 40% chance for attack immunity.
- Attacks deal 30% extra physical damage based on current health.
Regeneration effects after kills yield:
- Health +8
- Max Health +8
- Armor +8
- Armor Toughness +8
- Attack Damage +8
- Attack Speed +8
Level 5
- Max Health Range: 1001 to 2000
- 60% chance for attack immunity.
- Deals 50% additional physical damage on attacks.
Gaining advantage in battle grants:
- Health +16
- Max Health +16
- Armor +16
- Armor Toughness +16
- Attack Damage +16
- Attack Speed +16
Level 6
- Max Health Range: 2001 to 4000
- 80% chance for attack immunity.
- Damage is capped at 2.
Kills result in substantial health rewards:
- Health +100
- Max Health +32
- Armor +32
- Armor Toughness +32
- Attack Damage +32
- Attack Speed +32
Level 7 MAX
- Max Health: ≥ 4001
- 99% chance for damage immunity.
- Damage capped at 1.
On consuming other mobs, it benefits from:
- Health restoration to full.
- Max Health +64
- Armor +64
- Armor Toughness +64
- Attack Damage +64
- Attack Speed +64