# Sable: Pushable 1.1.3
– Added physically coupled multi-contact impacts for walls built from separate Sable sublevels
– Running, jumping, and airborne collisions now transfer momentum across the player’s real contact area
– A single conserved impulse is distributed by effective mass, preventing duplicated force at block seams
– Light and slippery structures can lose support and collapse while heavy structures resist acceleration
– Added native Sable restitution support for bouncy vanilla and modded blocks
– Optimized wall collisions into one bounded network packet with server-side validation
– Improved handling of mixed moving supports, off-centre contacts, and simultaneous collisions