Sable: Pushable – Sable: Pushable 1.1.3

20:39, 01.08.2026
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# Sable: Pushable 1.1.3

– Added physically coupled multi-contact impacts for walls built from separate Sable sublevels
– Running, jumping, and airborne collisions now transfer momentum across the player’s real contact area
– A single conserved impulse is distributed by effective mass, preventing duplicated force at block seams
– Light and slippery structures can lose support and collapse while heavy structures resist acceleration
– Added native Sable restitution support for bouncy vanilla and modded blocks
– Optimized wall collisions into one bounded network packet with server-side validation
– Improved handling of mixed moving supports, off-centre contacts, and simultaneous collisions

Published by: DevKsenon Categories: 1.21.* ОS: Windows

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