# Sable: Pushable 1.1.1
– Stabilized player collision against rotating Sable structures
– Prevented rapid switching between standing and crawling during a valid push contact
– Preserved real low-ceiling collision and normal crawling behavior
# Sable: Pushable 1.1.1
– Stabilized player collision against rotating Sable structures
– Prevented rapid switching between standing and crawling during a valid push contact
– Preserved real low-ceiling collision and normal crawling behavior