# 斗蛐蛐 1.0.0
擂台已经搭好,红蓝双方也已就位。欢迎来到《斗蛐蛐》的首个公开版本!
## 本次内容
– 一键生成 31×11×31 的全封闭红蓝八角擂台。
– 图形化管理生物、队伍和比赛,全程无需使用命令。
– 支持原版生物以及当前服务端安装的模组生物。
– 支持搜索、动态模型预览和大型生物自适应显示。
– 可一次多选多只生物,批量加入红队或蓝队。
– 比赛开始前生物保持和平,开赛后只攻击对方队伍。
– 支持为参赛生物添加持续到死亡的药水效果。
– 自动判断胜负,并让获胜方幸存者恢复至满状态。
– 提供清场令牌与落物清扫器。
– 擂台结构受到保护,避免方块破坏、爆炸、活塞和流体影响比赛。
– 自动生成的擂台名称支持中英文国际化。
– 优化界面字体、生命值、实体朝向及多种显示细节。
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# Cricket Fight 1.0.0
The arena is ready, and both teams are waiting. Welcome to the first public release of Cricket Fight!
## Highlights
– Instantly builds a sealed 31×11×31 red-and-blue octagonal arena.
– Manage mobs, teams, effects, and matches entirely through the GUI.
– Supports vanilla mobs and compatible mobs from installed mods.
– Includes searchable catalogs, animated previews, and automatic large-mob scaling.
– Multi-select mobs and assign entire groups to either team.
– Mobs remain passive before the match and only attack opponents after it begins.
– Apply potion effects that remain active until the affected mob dies.
– Automatically determines the winner and fully restores surviving champions.
– Includes dedicated tools for removing arena mobs and dropped items.
– Protects registered arenas from breaking, explosions, pistons, and fluids.
– Automatically generated arena names follow the player’s selected language.
– Improves interface text, health displays, entity orientation, and overall readability.