## [v0.2.1-b] – Balance Update: Punishing Negative Effects
This release significantly strengthens negative effects so overdose and withdrawal actually feel dangerous instead of minor inconveniences.
### Major Changes
– **Organ Strain** – Increased severity and frequency
– Damage: 1 heart → 3 hearts per tick (scales with overdose level)
– Frequency: 3x faster (every 0.75s instead of 2.5s)
– Health threshold: spares only last 0.5 hearts instead of last 2
– **Withdrawal** – Now genuinely crippling
– Duration: 6s → 15s per tick
– Speed penalty: -20% → -40%
– Attack damage penalty: -20% → -40%
– Added -35% mining speed reduction
– Amplifier increased from 0 → 1
– **Overdose** – Triggers sooner and lasts longer
– Organ strain threshold: 1.25x → 1.1x (kicks in earlier)
– Duration: 60 ticks → 180 ticks (9 seconds)
– Blackout threshold: 2.0x → 1.9x (slightly easier to trigger)
– **Positive Effects During Withdrawal** – Diminished
– Compound buffs now reduce amplifier by 1 when you have withdrawal
– Overdose/organ strain completely blocks positive effects
### Bug Fixes
– **Blister Pack Dose Counting** – Fixed stacking issue
– Packs are now properly separated from stacks when used
– Prevents shared dose counts across multiple packs
– Example: A stack of 5 packs with 4 doses each now correctly maintains individual counts
– **Death Reset** – Now fully clears UI
– Player death resets all doses, physiology, and effects
– Client-side HUD and screen overlays properly clear
– **System Clear Command** – Enhanced
– `/pharma clear` now removes active effects (organ strain, withdrawal, confusion)
– Sends client-side packets to clear visual effects and HUD