Minecraft
for example: spider-man skin
**Full Changelog**: https://github.com/FlashyReese/sodium-extra-fabric/compare/mc1.20.5-0.5.4…mc1.20.6-0.5.5
# What’s new? – Update for Sodium 0.5.9 **Full Changelog**: https://github.com/FlashyReese/sodium-extra-fabric/compare/mc1.20.6-0.5.5…mc1.20.6-0.5.6
A Sodium add-on that introduces features typically absent from Sodium. Understanding Sodium Extra Sodium Extra is designed with the intention of incorporating many of the visual enhancements found in OptiFine into Sodium. This mod also delivers additional functionalities, including visual bug corrections and performance enhancements not yet present in Sodium. Key Features Below is a […]
– Also allow 1.20.1 (fixes #277) (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.30+mc1.20.4
– Bump version, remove 1.20.2 as supported Minecraft version (comp500) – Merge pull request #295 from PepperCode1/pr/1.20.x/main/fix-model-offset (comp500) – Fix non-terrain model offset (PepperCode1) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.31+mc1.20.4
– Bump version again (comp500) – Update to Sodium 0.5.11 (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.34+mc1.20.1
The Sodium mod is now enhanced with built-in support for the Fabric Rendering API, rendering the need for Indium obsolete. Indium is No Longer Necessary Starting with Sodium 0.6.0! With the introduction of Sodium 0.6.0, users can enjoy integrated support for the Fabric Rendering API, eliminating the necessity of having Indium. Additionally, Indium is incompatible […]
– Initial update to 1.20.5
– Fix overly aggressive caching related to multipart models
How to Download FerriteCore for MCPE: A Comprehensive Guide If you’re an avid Minecraft player looking to enhance your gaming experience, you’ve likely heard of the FerriteCore mod. Designed to optimize performance and reduce lag, this mod is a game-changer for those playing on Minecraft Pocket Edition (MCPE). In this guide, we’ll walk you through […]
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