Minecraft
for example: spider-man skin
– Fix potential crash with multipart models with many states – Remove incorrect fabric API dependency
– Fix compatibility with Hydrogen
– Update to 1.17
– Fix vague error messages when accessing invalid block properties – Add a logo – Add option to populate the neighbor table with a FastMap-backed table – This slightly increases memory usage and is only required when mods access this table directly, so it is disabled by default
– Updated to 1.18.2 (no actual code changes, but needed to be rebuilt) – Automatically disable ThreadingDetector changes when Lithium is present – Lithium completely removes the detector, which is both smaller and faster than FCs implementation which keeps functionality
– Re-add a fixed version of the `ThreadingDetector` optimization – Probably fix rare crashes when creating config file – Explicitly mark as incompatible with Hydrogen
– Remove ThreadingDetector optimization for now, it was broken in an important non-obvious case
– Update to 1.18.1 (from 1.18) – Replace vanilla’s `ThreadingDetector`s in chunk sections with a single (atomically accessed) reference – Optimize `FastMap` a bit – Add compatibility for recent lithium preview builds – Remove Hydrogen compat code – Hydrogen has been archived, and will not be updated to 1.18+
– Update to 1.18 – FIx crash when the config directory does not exist (?)
– New: Do not store NBT data for already loaded parts of partially loaded chunks, saves 80-90 MB on servers – Add compatibility for environments using newer guava versions – Fix rare crash with FRAPI – Improve performance of StateHolder#hasProperty
– New optimization: Do not keep chunk data around after it has been loaded – Support for environments where (for whatever reason) guava 27 is loaded instead of guava 21 – Fix (very) rare crash with FRAPI and multipart models
– Fix compatibility with sodium
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