Minecraft
for example: spider-man skin
– Fix glint rendering issue (Indigo PR port) (comp500) – Add issue template (comp500) – Bump version (comp500) – Update to Sodium 0.5.9 (comp500) – Update Java version in Github Actions (comp500) – Initial port to 1.21 (builds, untested) (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.33+mc1.21
– Update to Sodium 0.5.10 (also supporting 0.5.9) (comp500) – Update to Sodium 0.5.9 (comp500) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.32+mc1.20.1
– Bump version, remove 1.20.2 as supported Minecraft version (comp500) – Merge pull request #295 from PepperCode1/pr/1.20.x/main/fix-model-offset (comp500) – Fix non-terrain model offset (PepperCode1) See the full changes on Github: https://github.com/comp500/Indium/commits/1.0.31+mc1.20.4
– Fix crash with sodium
– Fix potential crash with multipart models with many states
– Fix potential crash with multipart models with many states – Remove incorrect fabric API dependency
– Fix compatibility with Hydrogen
– Update to 1.17
– Fix vague error messages when accessing invalid block properties – Add a logo – Add option to populate the neighbor table with a FastMap-backed table – This slightly increases memory usage and is only required when mods access this table directly, so it is disabled by default
– Updated to 1.18.2 (no actual code changes, but needed to be rebuilt) – Automatically disable ThreadingDetector changes when Lithium is present – Lithium completely removes the detector, which is both smaller and faster than FCs implementation which keeps functionality
– Re-add a fixed version of the `ThreadingDetector` optimization – Probably fix rare crashes when creating config file – Explicitly mark as incompatible with Hydrogen
– Remove ThreadingDetector optimization for now, it was broken in an important non-obvious case
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