Minecraft
for example: spider-man skin
* Tweak swampland, rainforest, and nether biome fog colors * Rainforest fog now is green on sunny days, but dark and gloomy on other days to give the appearance of rainy clouds * Swampland fog is now closer to vanilla fog and only varies slightly leaning more towards being a smidgeon darker than vanilla fog […]
* Randomize fog colors on worlds load **Full Changelog**: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.0.4…v1.1.0
* Update config verbiage **Full Changelog**: https://github.com/telvarost/AmbientOverride-StationAPI/compare/v1.0.3…v1.0.4
# Additions – New setting: Allow Interaction. – When enabled, allows interaction with Stations and NPCs even with Block Manual enabled. – This is a fix for cases where weapons could have loot bonus but manual mode blocked all right click interactions. # Fixes – Config directory not being created properly. – Config using the […]
1.0.0 – Initial version
# Release – Chat history is now infinite
No changelog was specified.
# Addition & Adjustements – Added Skskcee’Gehkja – Skskcee’Gehkja now spawns in snowy plains – Skskcee’Gehkja can now be milked with an empty bucket – Added Arcaites Crystal Ores – Adjusted Sync and Arcaites spawn rate, smaller ore veins – Updated the Protogen Tab > Updated version to 1.1.5
# Bug Fixes – Fixed and issue that allowed smelting results to be smleted again for itself – Added smelting recipe for Vilous Ceramic Ores and Clay
# Updated Datagen – Added Vilous Ores – Added Generations for the new Ores – Added new food items – Reworked the code to allow implantation of upcoming mobs Vilous ores gives vilous clay but recipes for making vilous ingot, sergal cheese and protogen ram is not yet implemented
– Added nodules – Added nodule generation
Added Ore Generation Added JEI Integration
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