# v1.0.0.1 – Released!
## New:
### Races:
Sculk Worm
– Gimmick: Starts completely blind, regardless of gamerules. Only dispellable via Magic Sense.
– Intrinsics:
– Sense Soundwave
Dragonoid
– Race Ability: Can fly.
– Gimmick: No evolutions. Gains stats via EP increase. Starts with Divinity.
– Intrinsics:
– Dragon Eye
– Dragon Ear
– Divine Ki Release
Direwolf:
– Gimmick: Evolves to different elemental affinities.
– Intrinsics:
– God-Wolf Sense
– Coercion
– Thought Communication
– Random Special Skill
Lesser Spirit:
– Race Ability: Can fly.
– Gimmick: Spiritual Lifeform. Respawns in the Labyrinth. Also has different elemental affinities.
– Intrinsics:
– Chant Annulment
– Physical Attack Resistance
– Possession
Insect:
– Gimmick: Starts smaller than most races.
– Intrinsics:
– Exoskeleton (Custom made!)
– Analytical Appraisal
### Unique Skill(s):
Crasher [75k MP] – “The essence of deletion…”
– [Passive, Toggle] Thought Acceleration – Like normal.
– [Active] Destroyer Haki – Bypass all resistances and nullification to inflict 25 Void Damage (50 on mastery) onto your foes and slows them to a halt. 500 MP per second.
– [Active] Crash – Eradicate 1 random player (kicks them) OR mob from existence. 1k MP cost. 180 second cooldown, 90 seconds when mastered.
### Ultimate Skills:
Galileo, Lord of Observation [100k MP] – “The truesight of one who has mastered their instincts, able to notice all at a moment’s glance.”
– [Passive – In Slot] Instinctual Avoidance – 80% (100% on mastery) chance to dodge melee attacks. 100% chance to avoid thrown projectiles (arrows, kunai, etc).
– Danger Detection [Toggle]: Like Danger Sense.
– Presence Detection [Toggle]: Highlights all mobs in a 50×50 area in blue, even invisible ones or ones under the effect of concealing abilities.
– Thought Acceleration [Toggle]: Like normal.
– Trap Detection [Hold]: Highlights any trap blocks in a 50×50 area in red and chests/barrels in yellow. [Trap blocks: Lava, Pointed Dripstone, Tripwire, Sculk Sensor, Sculk Shrieker, Cobweb, Powder Snow, Trapped Chest].
– Monster Detection [Hold]: Highlights any monsters in a 50×50 area in certain colors: [Neutral: Yellow, Enemy: Red]
– Multidimensional Barrier [Active]: Combines the effects of Multilayer Barrier and Fault Field.
Satanael, Lord of Wrath [1mil MP] – “The world bows to your endless Wrath…”
– [Passive, in Slot] Rage: Break armor much easier when Rampage is active (x3 durability damage, x5 with Mastery).
– [Active, Hold] Breeder Reactor: While held down, gives the player MP equal to 2% of their maximum every 100 ticks. Each usage has a 5% chance to add 1 level of Rampage and 1 minute of duration which rises to 10% if the player’s MP is past their natural maximum. With Mastery, becomes a toggle ability instead of hold. [+10 Armor, +60 Atk, +0.3 Atk Speed, +0.1 Speed, +1 Swim Speed, + 0.2 Knockback Resist per Ramage level]
– [Active, Hold] Enrage: While held down, gives every mob in a 30×30 radius Rampage effect (+1 level each 10 seconds) for 20 seconds. With spiritual attack nullifcation, reduced to a 50% chance. Resistance is bypassed. Costs 50MP a second.
– [Active, Toggle] Stampede: Burst forth with an uncontrollable fit of rage, instantly giving you Rampage X [+100 Armor, +600 Base Atk, +3 Atk Speed, +1.0 Speed, +10 Swim Speed, +2 Knockback Resist]. Cooldown of 1200 seconds (20 mins), reduced to 600 seconds with mastery (10 mins). This effect will last for 10 minutes. Costs 100k MP to use.
Dionysus, Lord of Crashing [500k MP] – “The true essence of destroyer…” (This is more of a meme skill. It can be removed from the skill pool by removing the base skill, Crasher. Have fun!)
– [Passive] Thought Acceleration – Like normal.
– [Active] Destroyer Haki – Bypass all resistances and nullification to inflict Void Damage onto your foes and slows them to a halt. 1k MP per second.
– [Active] Crash – Eradicate 5 random players (kicks them) and mobs from existence. 10k MP cost. 90 second cooldown, 30 seconds when mastered.
– [Active] Turn: Null (PROTOTYPE) – Delete an entire chunk from existence. Use with caution, destroyer. Costs 100k MP.
– [Active] Multilayer Barrier – Like normal.
## Balance:
Rebalanced Sculk Worm’s race (Secondary path needs modification still.)