## Changes
* Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
* Remove that spectator turns off culling, as it now fully works when going through walls
* Add “drg_flares:drg_flares“ to the default whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4…1.6.4-1.20.4