Minecraft
for example: spider-man skin
– Fixed a possible infinite loop when estimating the health restored by the food the player is holding (#181, thanks @TigerWalts and @Darkere for reporting the bug and providing info on how to reproduce it) – Optimized estimation of the health restored by the food the player is holding (previously, in certain situations it could […]
– Added some crash protections for ItemStacks with null Items (#169, #174, #175, thanks @axelrindle and @LemurVladimir) – Added Turkish translations for ModMenu GUI strings (#172, thanks @egeesin) – Added some protections against (rare) crashes when the player has negative hunger/saturation/health
– Added some protections against (rare) crashes when the player has negative hunger/saturation/health
– Fix tooltip not showing in recipe book and some REI compatibility issues (#162 & #163, thanks @sagesse-cn) – Added some crash protections for ItemStacks with null Items (#169, #174, #175, thanks @axelrindle and @LemurVladimir) – Added some protections against (rare) crashes when the player has negative hunger/saturation/health
– Fix tooltip not showing in recipe book and some REI compatibility issues (#162 & #163, thanks @sagesse-cn) – Added some protections against (rare) crashes when the player has negative hunger/saturation/health
Initial version for Minecraft 1.18
Ported to 1.18
– Fix crash when food’s regeneration amplifier is huge (https://github.com/squeek502/AppleSkin/pull/149, thanks @sagesse-cn) – Fix potential infinite loop when calculating health restored by food (https://github.com/squeek502/AppleSkin/pull/155, thanks @sagesse-cn)
– Fix crash when food’s regeneration amplifier is huge (https://github.com/squeek502/AppleSkin/pull/149, thanks @sagesse-cn) – Fix potential infinite loop when calculating health restored by food (https://github.com/squeek502/AppleSkin/pull/155, thanks @sagesse-cn) – Fixed tooltips for latest Forge versions, now requires Forge >= 37.0.97 (https://github.com/squeek502/AppleSkin/pull/147, thanks @sagesse-cn)
– Fix crash when food’s regeneration amplifier is huge (https://github.com/squeek502/AppleSkin/pull/149, thanks @sagesse-cn) – Fix potential infinite loop when calculating health restored by food (https://github.com/squeek502/AppleSkin/pull/155, thanks @sagesse-cn) – Add hunger/saturation/exhaustion info to the debug overlay (https://github.com/squeek502/AppleSkin/pull/150, thanks @sagesse-cn); can be disabled in the config.
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